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Play a solo RPG with an AI game master: no group, no prep, real dice

A tall sailing ship anchored in a tropical bay at sunset, with a harbour town on the hillside and a storm rolling in

You have a character in your head. A thief with a debt, a scholar who reads the wrong book, a sellsword who is tired of fighting other people's wars. You want to play them. Tonight.

But the group cannot meet for three weeks. Nobody has time to prepare an adventure as game master. And so the dice stay in the box, again.

It should not take five calendars to play a role-playing game. If you have ever felt that, this article is for you.

The problem with an AI dungeon master

The obvious solution is to ask a chatbot to be your dungeon master. Many players try it, and many give up after an evening. The AI tells a nice story, but it is a bad referee. It forgets the sword you bought. It invents gold you never had. And it lets you succeed at almost everything, because it wants to please you more than it wants to hold its ground.

A game you cannot lose is not a game. It is a story that happens to you.

Two game masters in one

NovelFarer was built to solve exactly that. A good game master does two jobs: they tell the story and they referee the rules. In NovelFarer those jobs are split.

  • An AI storyteller narrates every scene in novel prose and plays every character you meet.
  • A rules engine, plain code with no AI in it, does the refereeing. It decides what a roll needs, keeps your character sheet, counts your money and items, moves the clock and tracks the dangers coming for you.

The storyteller can surprise you. The referee cannot be talked round.

What you get at the table

Every story starts with a character. You choose one of five roles, and each genre names them its own way: in fantasy a Wanderer, Sellsword, Envoy, Thief or Scholar; in a mystery a Sleuth, Detective inspector, Reporter, Cat burglar or Forensic expert. Each role has its own strengths across four attributes, strength, insight, presence and agility, and you write your own past in your own words.

A NovelFarer character sheet for Mara Vess, a hacker: Strength 1, Insight 5, Presence 3, Agility 3, and two talents, Hunch (ready) and Take the blow (ready again after a rest)
A character sheet: four attributes and the talents you have earned.

When you try something risky, the game shows the number you need (9, 12 or 15) and what is at stake. Then you throw the d20 yourself and add the attribute that fits, plus anything in the scene that helps. There are four outcomes, including the best one at any table: success, at a price. Read more about the dice.

Around you, the world keeps moving:

  • a main goal for every story, in a few steps, so there is always a direction;
  • jobs that people offer you, to take on or turn down, with a reward and sometimes a deadline or a rival;
  • people who remember you: trust counts when you persuade someone, and their patience runs out if you push too hard;
  • danger clocks that fill as time passes and when you fail, with a permanent consequence when they are full;
  • a map that grows as you explore, where travel costs time and every area is calm, dangerous or deadly.

You level up by making real progress, not by grinding: discoveries, obstacles overcome, goal steps, finished jobs and solved cases. Each story runs from level 1 to 10. At levels 2, 4 and 6 you gain a talent, such as Hunch or Take the blow; at the other levels you raise an attribute and gain extra health. The world does not level up with you, so when you come back stronger, you feel it.

How to start tonight

  1. Pick a worldStart from one of the ready-made worlds, or describe your own in one sentence.
  2. Create your characterChoose one of five roles, each with its own strengths, and write your own past.
  3. Type what you doThe storyteller writes the scene. When it gets risky you throw the die, and the game keeps count of what it costs you.

What is at stake

You can keep waiting for the group, or settle for a chatbot that lets you win everything. Or you can play a game that pushes back: where a failed bluff costs you trust, a wound stays until you rest, and the far side of the map is genuinely dangerous.

To be clear about what it is not: NovelFarer is single-player, and it does not replace your friends around the table. The storyteller is an AI, and now and then it gets a detail wrong. What matters for the game is kept by the rules engine, and you can always take back a turn (up to twenty) or have a scene told differently.

What it feels like

Half an hour from now you could be standing on a quay in a pirate harbour, a job offer in your pocket, a storm on the horizon and a danger clock with two segments left. No prep. No scheduling. Just you, your character and a die that decides whether your next move works.

Start your first story freeSee how the game works