Under the ice: an AI sci-fi text RPG
Twelve kilometres of ice. A drill that broke through. And a sound beneath the floor that answers.

How your story begins
Nacre StationYou are Kaia, a scout stationed in Nacre Station, a research outpost buried beneath the ice of the moon Nix. Above you, kilometres of frozen crust press down on the station; below, the drill’s new bore opens into an ocean no one has mapped. Since the breakthrough, something has answered the hull with measured blows. The mothership has gone silent, and Commander Venn has locked the station logs away.
Your first move: tap one, or type your own.
No account, no card. Your first five turns start at once.
How it plays
Real dice
When it gets risky you throw a d20 yourself. The game shows what you need and what is at stake.
Danger that ticks
Threats grow as time passes and when you fail. When the clock is full, the consequence stays.
A world that remembers
Your items, money, wounds and the map are kept by the rules, not by the storyteller's memory.
People with a memory
Who trusts you, who owes you, whose patience runs out: it counts when you try to persuade them.