The long climb: an AI sci-fi text RPG
Halfway up the space elevator a cable snaps. Thirty more hours of climbing. Someone aboard wanted this.

How your story begins
Asterion Elevator CabinYou ride inside the Asterion Elevator’s ascent cabin, climbing from the equatorial launch tower toward the station above Earth. Below the narrow windows, cloud banks swallow the ocean; above, the station’s bright ring hangs against black. You are Kaia, a scout bound for orbit, when the cabin bucks hard enough to throw your shoulder into the rail. A support cable has snapped. The emergency brake answers with a dead red strip, and the cabin keeps climbing on the remaining lines.
Your first move: tap one, or type your own.
No account, no card. Your first five turns start at once.
How it plays
Real dice
When it gets risky you throw a d20 yourself. The game shows what you need and what is at stake.
Danger that ticks
Threats grow as time passes and when you fail. When the clock is full, the consequence stays.
A world that remembers
Your items, money, wounds and the map are kept by the rules, not by the storyteller's memory.
People with a memory
Who trusts you, who owes you, whose patience runs out: it counts when you try to persuade them.