The village's debt: an AI fantasy text RPG
Every winter the village pays. This year they send you.

How your story begins
DunmereYou stand in Dunmere’s stone meeting hall, where smoke from the hearth clings to the rafters and the highlands rise beyond the shuttered windows, black against the snow. You are Mira, a wanderer born to no village duty until this year; now the elders have put the toll in your hands, a small iron-bound coffer wrapped in red wool. They say you must carry it up the old track before the first thaw. You want to know why Dunmere began paying before you add your own name to the bargain.
Your first move: tap one, or type your own.
No account, no card. Your first five turns start at once.
How it plays
Real dice
When it gets risky you throw a d20 yourself. The game shows what you need and what is at stake.
Danger that ticks
Threats grow as time passes and when you fail. When the clock is full, the consequence stays.
A world that remembers
Your items, money, wounds and the map are kept by the rules, not by the storyteller's memory.
People with a memory
Who trusts you, who owes you, whose patience runs out: it counts when you try to persuade them.