The wizard's dungeon: an AI fantasy text RPG
A door that stayed shut for centuries opened by itself. The first party went in. Now it is your turn.

How your story begins
The Ruined TowerYou stand in the broken entry hall of the Ruined Tower, above the rain-dark hills of the Marches, where the old road vanishes under thorn and scree. You are Mira, a wanderer who has come to the tower after the adventurers sent here last week failed to return; their names are written on the half-finished map in your hand, just beyond the ink’s last confident line.
Your first move: tap one, or type your own.
Play The wizard's dungeon free
No account, no card. Your first five turns start at once.
How it plays
Real dice
When it gets risky you throw a d20 yourself. The game shows what you need and what is at stake.
Danger that ticks
Threats grow as time passes and when you fail. When the clock is full, the consequence stays.
A world that remembers
Your items, money, wounds and the map are kept by the rules, not by the storyteller's memory.
People with a memory
Who trusts you, who owes you, whose patience runs out: it counts when you try to persuade them.