All worlds
Mystery

What the harbour swallows: an AI mystery RPG

The bills of lading check out. The names on them do not exist.

Illustration of What the harbour swallows: The bills of lading check out. The names on them do not exist.

How your story begins

Greyhaven

You stand at the harbour clerk’s counter in Greyhaven, a salt-stained port where cranes comb the fog above crowded masts. You are Ilse, a clerk who knows the shipping books well enough to notice when a ship arrives with a crew that has no names anywhere in them. Your boss, Harlan Voss, has just told you to leave the matter alone; outside, a black-hulled vessel settles against Pier Nine while its manifest lists an empty hold.

Your first move: tap one, or type your own.

Play What the harbour swallows free

No account, no card. Your first five turns start at once.

How it plays

Real dice

When it gets risky you throw a d20 yourself. The game shows what you need and what is at stake.

Danger that ticks

Threats grow as time passes and when you fail. When the clock is full, the consequence stays.

A world that remembers

Your items, money, wounds and the map are kept by the rules, not by the storyteller's memory.

People with a memory

Who trusts you, who owes you, whose patience runs out: it counts when you try to persuade them.